AI Insights · Timothy · January 2025
Top Slime Games Performance in South America Q4 2024
Explore the performance of the top slime games in South America during Q4 2024, featuring trends in downloads, revenue, and active users from a unified platform perspective.
In the last quarter of 2024, the slime game category showed varied performance across South America, with data from both iOS and Android platforms informing the trends. Here's a breakdown of the top five slime games based on Sensor Tower data.
Bruno – My Talking Slime Pet by Dramaton had a significant presence with weekly downloads peaking at approximately 134K in late December. The game's revenue fluctuated throughout the quarter, reaching a high of $301 in early October. Active users saw a peak of around 818K at the start of the quarter, with a slight decrease towards the end.
Super Slime Simulator: DIY Art, another title from Dramaton, experienced a steady growth in active users, culminating in over 431K by the end of December. Weekly downloads varied, peaking at about 84K in the same period. Revenue saw a modest rise, reaching $266 mid-December.
Super Big Slime: Black Hole 3D from Supercent, Inc. showed an impressive increase in downloads, particularly in December, with numbers soaring to over 60K. While revenue remained relatively low, peaking at $42, active users jumped dramatically to over 319K in the final week.
My Talking Slimy Slime Pet Cat by Pixeland OU maintained a stable revenue stream, peaking at $6.5K at the end of December. Downloads varied, with a significant increase to 34K in the last week. Active users showed a steady climb, reaching 136K by the quarter's end.
DIY Slime Simulator ASMR Art by Questzy had fluctuating download numbers, with a notable peak of 28K at the start of the quarter. Revenue remained minimal, while active users reached a high of 195K in late November.
These insights from Sensor Tower highlight the diverse performance of slime games in South America, with more detailed analytics available through their platform.